Simon Evans : Slingshot

I am an artist who doesn’t produce art. Contemporary machines of cultural production seem so much more powerful than that and I work with them. Using mobile technology, I produce entertainment products, often games, whose outlandishness and absurdity challenge the consumer. With this I want to question why, in producing human-like machines, we grow more machine-like. It is not inevitable. Maybe play can help us think that through.

I am also a Director of SlingShot. Our latest game, the Tweeture, is being showcased at SXSWi. The game runs on SlingShot’s Mobile Social Game Engine (MSGE), a cross platform game management system, that integrates mobile communication (sms, email and Twitter) with GPS tracking and Facebook. SlingShot games involve real people and real places and deliver immersive, meaningful experiences. MSGE connects that experience to online social networks and conversation. This creates value for players and the organisations we work with.
http://slingshotengine.co.uk

We run an international festival of street games called igfest or the interesting games festival. Based in our home city of Bristol, igfest brings the best international Street Games designers and artists together for 4 days of city sized fun.
http://igfest.org

We also run a monthly street games design an development lab called iglab. iglab works as a series of partnerships with artists and designers. Each month has it’s own theme and sees 4-5 new Street Games trialed.
http://iglab.igfest.org