Tag Archives: games

The 4Ps of modern UX design: Psychology, Play, People & Permission

Returning from SXSW I wanted to write something about my experience but to focus on what I learnt and have since had time to reflect on and formulate ‘loosely’ into some sort of ordered perspective that I can use to improve my creative practice and further my business.
SXSWi was immense but there were a few [...]

Umbrella Group panel at SXSWi

Umbrella Group panel at SXSWi

In the summer of last year I submitted a panel idea for SXSW which went to community vote, the SXSW Advisory Boards and SXSW staff before making it through to the first batch of events to be programmed for 2010.
I am really excited to be presenting at the Festival, and have been lucky enough to [...]

An evaluation narrative – What did the SXSWi trip deliver for artists and producers, and what should the Arts Council do next?

Inside conference centre

Reflecting back on the UK creatives trip to SXSWi earlier this year, and the things that seems to have impacted most on people who went were the network that was created between the UK group, the opportunity to almost breathe in all things interactive, and how useful it was to get away from [...]

Thoughts a year on

As we prepare for the 2010 delegation to SXSW, those of us who took part in the first one reflect back on what the trip delivered.  As we met in a wet and wintery January with the new group of delegates who will head off to Texas for the 2010 trip, thoughts turned to experiences [...]